It's all so well done that the game's weaknesses seem less like shortcomings and more like easy-to-overlook missed opportunities. Just as Infinite expects a thoughtful gamer, it counts on an experienced one, one who can efficiently decipher controls and quickly grow immersed. The game's mechanics are so steady and easy to grasp that you won't even realize that you never actually endure the obligatory "tutorial" that leads off so many games. ![]() It all keeps the FPS combat fresh throughout the game, helping you maintain your interest even though your enemies are easily disposed. Even better are the Skylines, essentially rollercoaster tracks that DeWitt can latch onto, allowing him to streak past enemies, or release quickly and tackle them.Įventually, Elizabeth adds even more to combat, doing something called "Tearing," and dragging pieces of an alternate reality into the game's own. DeWitt's many weapons all feel refined, and the "Vigors" that serve as the basis for a simple level-up mechanic are fun. Like its Bioshock brethren, Infinite's experience is backed by a steady gaming model that's also received plenty of love and attention. You're receiving an education in American exceptionalism, and by game's end, it's far better than Wikipedia without ever growing Metal Gear-preachy.Īnd yet all of this learning and pondering and ruminating is completely optional. ![]() ![]() One section challenges your belief in the truth of recounted American "history," another provides a different perspective on slavery. Infinite excels at making you feel and think, providing opportunities for deep introspection.
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